Increases meteor damage and rains additional (5) meteors at random locations all over the battlefield.Increases meteor damage and explosion radius (+25%) while doubling scorched earth effects.Adds 2 additional meteors and reduces cooldown by 5 seconds.Meteors set the ground on fire for 5 seconds, burning enemies walking over it. Increases meteor damage and reduces cooldown by 5 seconds.Artillery towers have a 20% chance of stunning their targets for 2 seconds on every attack.Reduces artilleries' special abilities reload times.Artillery has a 10% chance of dealing maximum damage with no splash reduction.For every mage tower built, each mage tower gets a bonus to damage.Reduces mages' special abilities costs by 10%.Increases mages' attack damage (by 10%).Mages' bolts have a chance to ignore magic resistance.Increases mages' attack range (by 10%).While in combat, soldiers, mercenaries & reinforcements regenerate 1% HP per second.(-2 seconds of respawn time, +10% armor, stacks additively) Soldiers are trained faster and with improved armor.Increases barrack rally point range (+20%) and healing rate (+20% per second).Barracks train more resilient soldiers.Barracks train soldiers with better armor.Marksmen have a chance of shooting two projectiles at the same time.Increases marksmen attack range (by 5%) and damage (by 10%). Increases marksmen attack damage (by 5%).Reduces basic archer construction costs.Increases marksmen attack range (by 10%).Gives Legionnaires a spear throw attack that can target ground and flying enemies.Legionnaires have the most health and wear the best equipment.Warriors have even more health and are excellently equipped.Conscripts have more health and are better equipped.Well Fed Farmers have additional health and deal a little more damage.Increases meteor damage (to 150-180) and rains additional (5) meteors at random locations all over the battlefield.(The damage is actually increased to 20-30.).Doubles damage and duration of scorched earth, and reduces cooldown by 10 seconds.Increases meteor damage (to 90-120), explosion radius by 25% and reduces cooldown by 10 seconds (from 80 seconds).
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